Mobile Design Advisor
Design skill, available on Zeplik
Mobile Design Advisor is a ready-to-run design skill on Zeplik. Not for web interfaces (use frontend-design). Ask in plain language and Zeplik applies the skill's method for you inside the conversation, on whichever AI model you prefer.
The Mobile Design Advisor skill loads automatically when your request matches it, or you can invoke it directly by typing /mobile-design in any chat. It works with attachments, connectors, and any model that supports the task, so you get the same expert method every time without setting anything up.
What the Mobile Design Advisor skill can do
- Ask platform, framework, navigation and offline questions before designing
- Flag performance anti-patterns like ScrollView misuse and missing memoization
- Enforce minimum 44pt/48dp touch targets and thumb zone placement for CTAs
- Apply platform-specific conventions for navigation, gestures, icons and dialogs
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How the Mobile Design Advisor skill works
/mobile-design
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values.
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
ASK BEFORE ASSUMING (Mandatory)
If the user's request is open-ended, DO NOT default to your favorites. Ask if not specified:
| Aspect | Ask | Why |
|---|---|---|
| Platform | "iOS, Android, or both?" | Affects EVERY design decision |
| Framework | "React Native, Flutter, or native?" | Determines patterns and tools |
| Navigation | "Tab bar, drawer, or stack-based?" | Core UX decision |
| State | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |
| Offline | "Does this need to work offline?" | Affects data strategy |
| Target devices | "Phone only, or tablet support?" | Layout complexity |
AI Mobile Anti-Patterns (Forbidden List)
These are default tendencies that MUST be avoided.
Performance Sins
| NEVER DO | Why It's Wrong | ALWAYS DO |
|---|---|---|
| ScrollView for long lists | Renders ALL items, memory explodes | Use FlatList / FlashList / ListView.builder |
| Inline renderItem function | New function every render, all items re-render | useCallback + React.memo |
| Missing keyExtractor | Index-based keys cause bugs on reorder | Unique, stable ID from data |
| Skip getItemLayout | Async layout = janky scroll | Provide when items have fixed height |
| setState() everywhere | Unnecessary widget rebuilds | Targeted state, const constructors |
| Native driver: false | Animations blocked by JS thread | useNativeDriver: true always |
| console.log in production | Blocks JS thread severely | Remove before release build |
| Skip React.memo/const | Every item re-renders on any change | Memoize list items ALWAYS |
Touch/UX Sins
| NEVER DO | Why It's Wrong | ALWAYS DO |
|---|---|---|
| Touch target < 44px | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |
| Spacing < 8px between targets | Accidental taps on neighbors | Minimum 8-12px gap |
| Gesture-only interactions | Motor impaired users excluded | Always provide button alternative |
| No loading state | User thinks app crashed | ALWAYS show loading feedback |
| No error state | User stuck, no recovery path | Show error with retry option |
| No offline handling | Crash/block when network lost | Graceful degradation, cached data |
| Ignore platform conventions | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |
Security Sins
| NEVER DO | Why It's Wrong | ALWAYS DO |
|---|---|---|
| Token in AsyncStorage | Easily accessible, stolen on rooted device | SecureStore / Keychain / EncryptedSharedPreferences |
| Hardcode API keys | Reverse engineered from APK/IPA | Environment variables, secure storage |
| Skip SSL pinning | MITM attacks possible | Pin certificates in production |
| Log sensitive data | Logs can be extracted | Never log tokens, passwords, PII |
Architecture Sins
| NEVER DO | Why It's Wrong | ALWAYS DO |
|---|---|---|
| Business logic in UI | Untestable, unmaintainable | Service layer separation |
| Global state for everything | Unnecessary re-renders, complexity | Local state default, lift when needed |
| Deep linking as afterthought | Notifications, shares broken | Plan deep links from day one |
| Skip dispose/cleanup | Memory leaks, zombie listeners | Clean up subscriptions, timers |
Platform Decision Matrix
When to Unify vs Diverge
UNIFY (same on both) DIVERGE (platform-specific)
Business Logic Always -
Data Layer Always -
Core Features Always -
Navigation - iOS: edge swipe, Android: back button
Gestures - Platform-native feel
Icons - SF Symbols vs Material Icons
Date Pickers - Native pickers feel right
Modals/Sheets - iOS: bottom sheet vs Android: dialog
Typography - SF Pro vs Roboto (or custom)
Error Dialogs - Platform conventions for alerts
Quick Reference: Platform Defaults
| Element | iOS | Android |
|---|---|---|
| Primary Font | SF Pro / SF Compact | Roboto |
| Min Touch Target | 44pt x 44pt | 48dp x 48dp |
| Back Navigation | Edge swipe left | System back button/gesture |
| Bottom Tab Icons | SF Symbols | Material Symbols |
| Action Sheet | UIActionSheet from bottom | Bottom Sheet / Dialog |
| Progress | Spinner | Linear progress (Material) |
| Pull to Refresh | Native UIRefreshControl | SwipeRefreshLayout |
Mobile UX Psychology (Quick Reference)
Fitts' Law for Touch
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
-> Touch targets MUST be 44-48px minimum
-> Important actions in THUMB ZONE (bottom of screen)
-> Destructive actions AWAY from easy reach
Thumb Zone (One-Handed Usage)
+-----------------------------+
| HARD TO REACH | <- Navigation, menu, back
| (stretch) |
+-----------------------------+
| OK TO REACH | <- Secondary actions
| (natural) |
+-----------------------------+
| EASY TO REACH | <- PRIMARY CTAs, tab bar
| (thumb's natural arc) | <- Main content interaction
+-----------------------------+
[ HOME ]
Mobile-Specific Cognitive Load
| Desktop | Mobile Difference |
|---|---|
| Multiple windows | ONE task at a time |
| Keyboard shortcuts | Touch gestures |
| Hover states | NO hover (tap or nothing) |
| Large viewport | Limited space, vertical scroll |
| Stable attention | Interrupted constantly |
Performance Principles (Quick Reference)
React Native Critical Rules
// CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>
Flutter Critical Rules
// CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)
Animation Performance
GPU-accelerated (FAST): CPU-bound (SLOW):
- transform - width, height
- opacity - top, left, right, bottom
- (use these ONLY) - margin, padding
- (AVOID animating these)
Checkpoint (Mandatory Before Any Mobile Work)
Before proposing ANY mobile design or code, complete this checkpoint in your answer:
CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________
Example:
CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists -> FlatList
2. Inline renderItem -> Memoized
3. AsyncStorage for tokens -> SecureStore
Framework Decision Tree
WHAT ARE YOU BUILDING?
- Need OTA updates + rapid iteration + web team
-> React Native + Expo
- Need pixel-perfect custom UI + performance critical
-> Flutter
- Deep native features + single platform focus
- iOS only -> SwiftUI
- Android only -> Kotlin + Jetpack Compose
- Existing RN codebase + new features
-> React Native (bare workflow)
- Enterprise + existing Flutter codebase
-> Flutter
Pre-Development Checklist
Before Starting ANY Mobile Project
- Platform confirmed? (iOS / Android / Both)
- Framework chosen? (RN / Flutter / Native)
- Navigation pattern decided? (Tabs / Stack / Drawer)
- State management selected? (Zustand / Redux / Riverpod / BLoC)
- Offline requirements known?
- Deep linking planned from day one?
- Target devices defined? (Phone / Tablet / Both)
Before Every Screen
- Touch targets >= 44-48px?
- Primary CTA in thumb zone?
- Loading state exists?
- Error state with retry exists?
- Offline handling considered?
- Platform conventions followed?
Before Release
- console.log removed?
- SecureStore for sensitive data?
- SSL pinning enabled?
- Lists optimized (memo, keyExtractor)?
- Memory cleanup on unmount?
- Tested on low-end devices?
- Accessibility labels on all interactive elements?
Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
Usage
/mobile-design $ARGUMENTS
How to use the Mobile Design Advisor skill
Sign in to Zeplik
Create a free Zeplik account or sign in. New accounts start with free credits, so you can try the Mobile Design Advisor skill right away.
Describe your design task
Ask in plain language, or type /mobile-design to invoke the skill directly. Zeplik recognizes the Mobile Design Advisor skill and applies its method.
Review and refine the result
Zeplik returns a clear, structured answer. Ask follow-ups in the same chat to refine it or take the next step.
Source and credit
- Author
- davila7
- License
- MIT
Adapted from the open-source davila7/claude-code-templates project and tuned to run natively on Zeplik. View source on GitHub.
Frequently asked questions
- What is the Mobile Design Advisor skill?
- Mobile Design Advisor is a ready-to-run design skill on Zeplik. Not for web interfaces (use frontend-design). Ask in plain language and Zeplik applies the skill's method for you inside the conversation, on whichever AI model you prefer.
- How do I use Mobile Design Advisor on Zeplik?
- Sign in to Zeplik and ask in plain language, or type /mobile-design in any chat to invoke it directly. The skill applies its method and returns a result you can refine in the same conversation.
- Which AI model does the Mobile Design Advisor skill use?
- Any model you choose. Zeplik works across every model in one chat, so the Mobile Design Advisor skill runs on your preferred model for the task.
- Where does the Mobile Design Advisor skill come from?
- The Mobile Design Advisor skill is adapted from the open-source davila7/claude-code-templates project (MIT) and tuned to run natively on Zeplik. The original source is linked on this page.
- How much does the Mobile Design Advisor skill cost?
- Using the skill is free to start. You only spend Zeplik credits when the assistant runs, and new accounts begin with free credits.
Related design skills
- Accessibility ReviewUse when the user asks to audit a design or page for accessibility — "check a11y", "is this accessible?", "run a WCAG audit" — covering color contrast, keyboard navigation, focus order, touch target size, and screen reader behavior against WCAG 2.1 AA before handoff.
- Brand Guidelines BuilderUse when the user wants Anthropic's official brand look-and-feel applied to an artifact — brand colors, typography, visual formatting, company design standards. Trigger: "use Anthropic branding", "apply our brand style". Visual identity only; not for brand voice or tone in writing (use brand-voice-enforcement).
- Brand Landing PageRuns a brand interview with no established visual direction, then generates deployment-ready landing-page HTML. Not for dashboards or app UI (use frontend-design).
- Design CritiqueUse when the user shares a design, mockup, screenshot, or Figma link and asks for feedback — "review this design", "critique this mockup", "what do you think of this screen?". Gives structured feedback on usability, hierarchy, and consistency. Not for a WCAG audit (use accessibility-review).
- Design Delivery NavigatorUse to chain UI delivery across skills -- research, design, systemize, accessibility, handoff. Not for a single critique (use design-critique).
- Design Handoff PackageUse when a design is ready for engineering and the user wants a developer handoff spec — layout, design tokens, component props, interaction states, responsive breakpoints, edge cases, animation details. Trigger: "write the handoff spec", "prep this design for devs", "spec this screen out".
More on Zeplik
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